Wheels turning

The next step was to make the front 2 wheels able to turn. To do this i started by selecting the group i had created for one of the wheels to spin and again clicked ctrl+g to create another group on the outside of this and made sure the pivot point was in the centre again. I then created a double headed arrow and deformed it so that it would curve around the front of the car slightly. I then selected both the controller arrow and the wheel and applied another orient constraint, this time in the y axis. lastly i made sure all other movements were limited appropriately and repeated the process for the opposite wheel but using the same arrow as the controller.wheels turn constraints

wheels turn curve

wheels turn outliner

Wheels turning

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