Next I added bones into the face to allow me to control different aspects of the face. I put three on each eyebrow. Three above and below the mouth as well as one in each mouth corner. I then parented all of these back to the bone in the middle of the head which lines up with the ears. Next i created GUI for all of these joints using curves and text and grouping them into separate controls. I created an upper lip controller, a lower lip controller, a mouth corners controller, a left eyebrow controller and a right eyebrow controller. AS well as this i added some GUI for the opening and closing of the mouth which wouldn’t need a new joint since i would use the rotation of the jaw joint to control this. Next I used set driven keys to connect the GUI and the joints.
face joints

GUI

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