Next the spine needed to be finished the first step was to add an Ik spline handle from the bottom to the top of the spine. Next clusters were added to the top and bottom vertices in the curve that was just made.Controllers were then made for the top and bottom of the spine, The clusters were then parented to the appropriate controllers. The next step in the rigging process was to add the controllers for the arms. Firstly an Ik was added from the shoulder to the wrist. Next a controller was made for the hand from a curve. The controller for the hands was positioned around the wrist. It then had attributes added for the curling of each finger. These attributes then had set driven keys applied to them so that they controlled the rotation of each of the joints in the fingers. the controller was then point constrained to the wrist bone so and orient constrained to the hand bone. a locator was then added behind the elbow and constrained to the arm Ik with a pole vector constraint. The process was then repeated for the other arm.


