The next step was to make the front 2 wheels able to turn. To do this i started by selecting the group i had created for one of the wheels to spin and again clicked ctrl+g to create another group on the outside of this and made sure the pivot point was in the centre again. I then created a double headed arrow and deformed it so that it would curve around the front of the car slightly. I then selected both the controller arrow and the wheel and applied another orient constraint, this time in the y axis. lastly i made sure all other movements were limited appropriately and repeated the process for the opposite wheel but using the same arrow as the controller.
Author: roundchell
wheels
wheels
The first thing we had to do in this project was to make all of the wheels spin. To do this i selected the group for the wheel i wanted to make spin and clicked ctrl+g to group them and made sure that the pivot point was in the center of the wheel. I then created an arrow out of a CV curve and deformed it to be bent. I then clicked the arrow and ctrl clicked the group and clicked on constrain > orient and ticked the x axis. This meant that the wheel would spin on the x axis when i span the arrow.





